![]() ![]() ![]() All this, on the PC – a platform almost synonymous with swashbuckling software-pirates. “It was sweaty, it was disgusting, we had crap computers, crap chairs.” For a game that has won over many a heart and mind, their story almost feel Dickensian: inauspicious beginnings, but with hard work and a bit of luck they can compete with the proverbial big kids at EA or Blizzard, producing a successful, genre-bending strategy title on a relatively shoestring budget. ![]() “Most of Sins was developed in our basement” remarks Craig Fraser. ![]()
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